Battlefield 2142 Unlock Everything
Battlelog is a free social platform that ties into Battlefield 4 and Battlefield 3 and lets you socialize, track stats, plan your next game, and more from your web browser! The latest and final patch for Battlefield 2142. It adds the Northern Strike expansion for free, numerous bug fixes and four new maps: Strike at Karkand, Operation Blue Pearl, Yellow Knife, and Molokai. Battlefield 2142 Reclamation. Reviving BF2142 after GameSpy shutdown. https://solorenew555.weebly.com/blog/final-fantasy-online-mac-download. Would be nice if it is possible to unlock everything in game. And if I am not wrong. Actual gameplay for battlefield 2142, demonstration of unlocks mod for all the weapons and goodies, only for singleplayer, CO-OP, LAN. Files are at www.fileplanet.com. Mod created by FFOLKES. Unlock Mod for 2142 A Skin Mod for Battlefield 2142 Battlefield 2142 / Skins / Other/Misc. Assuming you installed everything to the default directories, this file is located in 'C: Program Files Electronic Arts Battlefield 2142'. If you don't see the file, you may have to set your folders to show hidden files.
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Simon Moon wrote:
Try this: http://bf2142.com/content/Unlocks-Mike
weamo8 wrote:
Sorry, I was a little vague. I was talking specifically about grappling hooks and zip lines. If you have a squad in which one person has a grappling hook and another has a zip, you can get you squad to crazy places. I think it adds a whole new dimension of strategy to the game. Have you heard anything about devices in 2142 that are similar to the grappling hook or zip?Thats one round and you get the naaaaaades.
For them to make grenades as an unlock is an interesting move. Sort of forces the player to decide between the allure of new kit goodies and the allure of having bundles of fun to throw at the enemy. Likewise for the sprint upgrades. More guns and gadgets? Or to have the sprint to be able to make it off the exploding titan?
The last two unlocks are interesting as well (more sidearm/clip ammo & 1 extra grenade). They might seem rather medioche, but after playing as engineer for a while, that extra SMG clip is a godsend. Plus Im sure snipers won't mind the few extra bullets in their pistol clip. As for that extra grenade, Support players should enjoy the extra EMP grenade, as well as the minority smoke grenade users. 3 frags is better than 2 frags.
The field unlocks is somewhat helpful in relieving the burden of deciding between unlocks and allow you to get away with focusing down a kit tree and not be left out in the cold when, lets say, you've made yourself a nice beefy assault and you've made it into the titan core, only to discover that neither you nor your squadmates bothered to unlock any RDX explosives. As I said earlier, important gameplay changing unlocks are at the start of the tree. Field unlocks is basically an extra temporary unlock that you get for doing what your commander and sqaud leader tells you to do. You were told to defend a silo and kill someone close to the silo, you get an extra point and a small green bar fills up at the top left on your screen. When it fills up enough, you get an unlock.
Which unlock to choose? Decisions, decisions, decisions.
BandoIruka wrote:
At least the important unlocks for the kits that we all grew with in BF2 are at the start of each unlock tree (such as Defibs, Explosives, Claymores. Unfortunately the assault got shafted that they have to get 6 ranks and work up both unlock trees to get their smokes and grenade launcher equivalent back).For them to make grenades as an unlock is an interesting move. Sort of forces the player to decide between the allure of new kit goodies and the allure of having bundles of fun to throw at the enemy. Likewise for the sprint upgrades. More guns and gadgets? Or to have the sprint to be able to make it off the exploding titan?
The last two unlocks are interesting as well (more sidearm/clip ammo & 1 extra grenade). They might seem rather medioche, but after playing as engineer for a while, that extra SMG clip is a godsend. Plus Im sure snipers won't mind the few extra bullets in their pistol clip. As for that extra grenade, Support players should enjoy the extra EMP grenade, as well as the minority smoke grenade users. 3 frags is better than 2 frags.
The field unlocks is somewhat helpful in relieving the burden of deciding between unlocks and allow you to get away with focusing down a kit tree and not be left out in the cold when, lets say, you've made yourself a nice beefy assault and you've made it into the titan core, only to discover that neither you nor your squadmates bothered to unlock any RDX explosives. As I said earlier, important gameplay changing unlocks are at the start of the tree. Field unlocks is basically an extra temporary unlock that you get for doing what your commander and sqaud leader tells you to do. You were told to defend a silo and kill someone close to the silo, you get an extra point and a small green bar fills up at the top left on your screen. When it fills up enough, you get an unlock.
Which unlock to choose? Decisions, decisions, decisions.
I'll admit that most of the weapons unlocks really only mildly boost your class combat effectiveness, and you can get away with just using the stock kit weapons and still kick ass. But there are exceptions, such as the recon carbine being the obvious one, support shotgun and engineer AntiAir. Its all with how you use your guns.
You may wish to unlock both sprint unlocks since they don't seem field upgrade unlockable.
Adobe illustrator cs6 free download mac. Last edited by BandoIruka (2006-10-30 19:57:49)
Completed: 7.20pm, 10th November 2006
Last edited by the_outsider38 (2006-11-10 01:29:46)
Its meant so people can quickly and easily access a list of unlocks. And its also good for a 2142 wiki for BF2S.
weamo8 wrote:
Sorry, I was a little vague. I was talking specifically about grappling hooks and zip lines. If you have a squad in which one person has a grappling hook and another has a zip, you can get you squad to crazy places. I think it adds a whole new dimension of strategy to the game. Have you heard anything about devices in 2142 that are similar to the grappling hook or zip?Doms wrote:
weamo8 wrote:
Sorry, I was a little vague. I was talking specifically about grappling hooks and zip lines. If you have a squad in which one person has a grappling hook and another has a zip, you can get you squad to crazy places. I think it adds a whole new dimension of strategy to the game. Have you heard anything about devices in 2142 that are similar to the grappling hook or zip?TerrorisT² wrote:
Doms wrote:
weamo8 wrote:
Sorry, I was a little vague. I was talking specifically about grappling hooks and zip lines. If you have a squad in which one person has a grappling hook and another has a zip, you can get you squad to crazy places. I think it adds a whole new dimension of strategy to the game. Have you heard anything about devices in 2142 that are similar to the grappling hook or zip?+1
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